/*
 * Tezad - Classic puzzle game
 * Copyright 2009 Shayne Riley and Paul Maseberg
 *
 * Tezad is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Tezad is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Tezad.  If not, see <http://www.gnu.org/licenses/>
 * or write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * To contact the authors on questions or issues regarding the license,
 * you may send an email to <pezads at gmail dot com>
 */

#ifndef CLIENTGAMECORE_H_
#define CLIENTGAMECORE_H_

#include "CommandActions.h"
#include "Subject.h"

/**
 * Shows actions of a game. Whereas a regular GameCore is designed for a local user to
 * play a game, this is designed to show the results remotely from a different game.
 */
class ClientGameCore : public Subject
{
public:
    ClientGameCore();
    virtual ~ClientGameCore();

    /**
     * Input a game command into the game core.
     * @param   The command to input.
     */
    void inputCommand(Command &command);
};

#endif /* CLIENTGAMECORE_H_ */
